PSVR gains a competent, competitive first-person MOBA with Megalith
MOBAs are genuinely one of my least favourite video game genres so I was pleasantly surprised when I found myself thoroughly enjoying Megalith; the newest addition to the PSVR’s ever expanding library.
If I had to pinpoint exactly what it was that caused this change of heart, I’d say it was probably the new perspective that VR brings to the genre. Instead of playing from above like some kind of omnipotent being, in Megalith you experience the action in first-person perspective, something that makes the proceedings feel a lot more immediate and exciting.
If you want to see Megalith in action for yourself, you can watch me play through a couple of matches in this week’s episode of Ian’s VR Corner. In the video below, I cover the gameplay basics, demonstrate a couple of the Titans and even manage to do some wins. I know, incredible, right?!.
Megalith is an exciting VR MOBA that desperately needs more players – Ian’s VR Corner Watch on YouTube
Megalith’s core gameplay combines classic, 2v2, MOBA-style arena combat with Hero Shooter mechanics. At your disposal are six Titans (although one is currently locked off to anyone who didn’t pre-order the game in order to play the Beta), each with their own special abilities and powerful Ultimate moves. In classic MOBA style, you need to fight your way past minions and defence towers in order to destroy a base on the opposite end of the arena. But of course you’ll be doing all of this whilst also going head-to-head with two hostile Titans who are trying to do the same to your base.
There’s a steep learning curve in your first few matches, but once you’ve got to grips with each Titan’s signature abilities, the tug-of-war gameplay can become quite exhilarating. Especially during that final, frantic push on a stubborn enemy’s base.
Although you can control the Titans with a DualShock, I played Megalith exclusively with two Move controllers and it worked perfectly. Movement speed of the Titans is relatively slow and with smooth locomotion and turning switched on, I was able to glide around the arena with zero discomfort. Abilities are activated using the trigger and face buttons on the dominant hand’s Move controller and selecting the right one for the right circumstance becomes second nature once you’ve learned their positioning.